Like most armies, the Imperial Guard
frequently plays wargames to maintain proficiency. The rivalry between
units such as the Rebel Guard and the Desert Hawks is legendary. Every 10
years, these units converge on the holy desert city of Al’ Kadish to wage a mock
battle. Every 100 years, the Vindicare Temple contributes an elite
assassin to each side in the battle. With the introduction of the
assassins, the games escalate into a lethal duel to the death. The winning
side receives custody of a revered relic known as the Thunderhammer of Thule.
The relic is housed in a great cathedral in the center of the map. Dusty
roads and parched earth radiate with the heat of the summer sun. The
war-torn buildings that surround the cathedral serve as strategic points on the
This map is designed for two
players. It is suitable for play against a live opponent or for a single player
to fight against the computer AI. Although the map can be played with any type
of army, it is recommended that both players use Imperial Guard forces. Any
player that uses an Imperial Guard army will start the game with a Vindicare
assassin. The map contains no critical locations, so it cannot be played with
the “take and hold” victory objective; however, any combination of other victory
objectives desired can be employed. You may find it interesting to set the
victory objectives so that “assassinate” is the only objective. The map is
large in size, measuring 512 x 256. The map contains a total of 12 strategic
points, 2 slag deposits, and 1 relic.
Download "Assassin's Duel"
version 1.5 (File size: 1.16MB) posted July 17,